Glossary
Shared language for Mörk Borg-style
Working definitions so your table argues about choices, not vocabulary.
One short scenario beats a stack of sealed dreams on week one.
- Misery clocks
- Campaign timers that push the world toward collapse.
- Omens
- Daily or session twists that keep the apocalypse personal.
- Class scrolls
- Compact character packages with sharp abilities and sharper limits.
- DR / defense rating
- How hard it is to land a hit in Borg combat.
- Powers
- Unreliable occult gifts that can backfire gloriously.
- The Dying Lands
- The default ruined map of basalt, rot, and bad weather.
- Third-party license
- Community content permissions that feed the Borg ecosystem.
- Table chaos
- Player-facing randomness that replaces long prep documents.
Date your omens and NPC grudges. The next corpse-runner should not reverse-engineer your misery.
Track misery clocks and light like hit points. Attrition is the joke and the knife.
Send new players to Getting Started; use the FAQ when a rules argument stalls the table. Marketplace browsing such as DriveThruRPG blog is optional and separate from this glossary.
These working definitions are for table clarity, not legal advice. When a term drifts across editions or publishers, prefer primary documentation and note your house usage in session zero so nobody is surprised mid-scene.
Suggest additions via the contact address if a word keeps tripping your group—especially jargon that veterans forget is opaque.
Related desks in this neighborhood
Sister desks cover the wider Borg crate lane and neighboring horror/OSR shelves when your apocalypse needs a different font of doom.